
An Evolution Game
Are errors aesthetic, cultivated entities manifesting the incapability of grasping any realm. In multiple construction, deconstruction, and re-construction I will play with the different possibilities to extract physical content from an already existing form while adding or substituting parts of it so as to form an alternative entity and a narrative. In that sense how matter can over-matter with the help of biotic and abiotic factors. And further how to unify a machine, code, and human input into an objective feedback system growing out of the different matters they constitute.
An Evolution Game was initiated in the context of Matter over Matter, a collaborative project between Goethe Institut Sofia and Goethe Institut Thessaloniki https://matterovermatter.blogspot.com/2018/11/about-matter-over-matter.html
Produced in collaboration with B2N, Sofia, and FORMLab research, Ghent Evolution game – TOOLS FOR THINGS AND IDEAS – A list of tools to make 3D printing more interesting (tools-for-things-and-ideas.github.io)).
Scenography by Raya Stefanova (https://rayastefanova.com/)
Presented at:
Curator Machine – group project organized by Bjornus Van der Borght and Jerry Galle with Formlab KASK, Ghent at SMAK, Ghent- 17 December – 30 January – Rattle from the series for the vending machine, SMAK | Curator Machine
Etat transitoire – solo presentation at Saisons Zero, Roubeax, 5-7 November 2021 (together with Extracting Mater, Decay and Harvesting time)
NOVA XX 2019 – group exhibition at Wallonie-Brussels Centre, Paris, 29th November – 5th January 2020
W’re Out Phishin’ – Tools for Things and Ideas, Campus Bijloke, KASK, Ghent – Zwarte Zaal 26th – November – 7th December 2019
Matter over Matter, a collaborative project between Goethe Institut Sofia and Goethe Institut Thessaloniki, 2018 – 2019



