An Evolution Game

Year: 2018
Materials: interactive installation 3D | wood, ceramics, glass, water, teeth, hair,…

Are errors aesthetic, cultivated entities manifesting the incapability of grasping any realm. In multiple construction, deconstruction, and re-construction I will play with the different possibilities to extract physical content from an already existing form while adding or substituting parts of it so as to form an alternative entity and a narrative. In that sense how matter can over-matter with the help of biotic and abiotic factors. And further how to unify a machine, code, and human input into an objective feedback system growing out of the different matters they constitute.

An Evolution Game was initiated in the context of Matter over Matter, a collaborative project between Goethe Institut Sofia and Goethe Institut Thessaloniki https://matterovermatter.blogspot.com/2018/11/about-matter-over-matter.html

Produced in collaboration with B2N, Sofia, and FORMLab research, Ghent Evolution game – TOOLS FOR THINGS AND IDEAS – A list of tools to make 3D printing more interesting (tools-for-things-and-ideas.github.io)).

Scenography by Raya Stefanova (https://rayastefanova.com/)

 

Presented at:

Curator Machine – group project organized by Bjornus Van der Borght and Jerry Galle with Formlab KASK, Ghent at SMAK, Ghent- 17 December – 30 January – Rattle from the series for the vending machine,  SMAK | Curator Machine

Etat transitoire – solo presentation at Saisons Zero, Roubeax, 5-7 November 2021 (together with Extracting Mater, Decay and Harvesting time)

NOVA XX 2019 – group exhibition at Wallonie-Brussels Centre, Paris, 29th November – 5th January 2020

W’re Out Phishin’ – Tools for Things and Ideas, Campus Bijloke, KASK, Ghent – Zwarte Zaal 26th – November – 7th December 2019

Matter over Matter, a collaborative project between Goethe Institut Sofia and Goethe Institut Thessaloniki, 2018 – 2019

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