An Evolution game
2018, interactive installation 3D, wood, ceramics, glass, water
Actors: an embryo, a bone, a teeth holder, and a water tower, a hierarchical utensil for evaluating the matters, a rattle, protoplasts, a fusion, an impossible hair implant in the shape of a bird, a filled spoon.
Rules: Try to make your own sense of evolution and the different players in the game in case of a strong argument against the aesthetic or conceptual placement you are allowed to displace an object. Be aware that this will reflect the entire evolution scheme formed until this point.
Are errors aesthetic, cultivated entities manifesting the incapability of grasping any realm. In multiple construction, deconstruction, and re-construction I will play with the different possibilities to extract physical content from an already existing form while adding or substituting parts of it so as to form an alternative entity and a narrative. In that sense how matter can over-matter with the help of biotic and abiotic factors. And further how to unify a machine, code and human input into objective feedback system growing out of the different matters they constitute.
An Evolution Game was initiated the context of Matter over Matter, a collaborative project between Goethe Institut Bulgaria and Thessaloniki and produced in collaboration with B2N, Sofia and FORMLab, Ghent.
Scenography by Raya Stefanova (BG)
W’re Out Phishin’ – Tools for Things and Ideas, Campus Bijloke, KASK, Ghent – Zwarte Zaal 26th – November – 7th December 2019